It’s Die Hard, In A Videogame
Michael Clarkson writes about how videogames take a page from the action classic, Die Hard.
Michael Clarkson writes about how videogames take a page from the action classic, Die Hard.
A short interview with Hotline Miami's Fork Parker.
Best Free MMORPGs: Why spend money on an MMORPG when you can play it for free?
Here is everything you need to know about the Star Wars: The Old Republic free-to-play option.
Having trouble finding blueprints in Dishonored? This guide will have you sorted.
Brendan Keogh explores the character-driven narrative of Halo Reach.
Angry guards and weepers aren't the only thing that will stand in your way in Dishonored.
It's like Team Ninja spent more time on the breast jiggle physics than on anything else.
Are you still looking for a reason to play XCOM? Here's five reasons.
Each year independent developers convene in Culver City to share a sense of community and individuality that gets lost in bigger game productions.
Grand Theft Auto 5 could benefit from a job or class system.
There's a bunch of glitches for Resident Evil 6, read on to find out what they are.
Rowan Kaiser reviews XCOM Enemy Unknown, and calls it a true successor to the XCOM (or X-COM) legacy.
Borderlands 2 is everything great about first person shooters and action RPGs.
It's a sign that we're doing something right.
An in depth look at gamer relationships by Cara Ellison.
On the touchscreen controls of Ziggurat and how it allows for an infinite number of control inputs between mimicry and translation.
Rowan Kaiser writes about his dream games, and why they disappointed him.
Jacob Saylor returns to the world of Dark Souls a year after its release.
Wesley Copeland expresses why it's unacceptable to grope women at gaming conventions—even when you do it for laughs.
NBA 2K13 may have won out in the battle against EA's own NBA title (which faced numerous development problems and was summarily canceled) but it too has bugs.
No hope left in Capcom for the survival horror genre.