The House of a Thousand Corpses: Videogame Violence Still Goes Too Far
Seb Wuepper writes on the subject of videogame violence and why it goes too far.
Seb Wuepper writes on the subject of videogame violence and why it goes too far.
Although they are quite delicious, the following desserts might make you more violent by eating them.
Dave Oshry pens a love letter to one of the most creative minds in videogames.
Why do members of the media turn themselves into human advertisements at events like E3?
Andy Corrigan writes about how replaying games is becoming a dying art.
In the near future, you are a burly soldier named Kozak.
Gameranx takes a trip down memory lane and explores the classic videogame, Infiltrator.
On the spread of interactive narratives and why they require so much more emotional investment.
Lana Polansky expands upon the topic of violence in media and the conversation we need to have.
Rowan Kaiser takes apart Diablo 3's clumsy narrative.
The sniper rifle has seen a good number of iterations since its inception. We take a look at its evolution in one of the most iconic FPS franchises.
Jen gets her cartoon mitts on Epic Mickey 2 and channels her inner Mouseketeer.
Gameranx got in touch with Larian Studios to talk about Divinity: Original Sin.
Skill is a big part of gaming, but it's not why we play games, says Patrick Lindsey.
Seb Wuepper explores the military shooter genre and observes its shift towards futuristic settings.
Check out the most exclusive swag gamers got their hands on at this year's E3.
Jen Shaffer posts her impressions of Darksiders 2, a game in which you play the role of Death himself.
Seb Wuepper explores the current trend of revivals, rehashes, and reboots.
Jen takes an in-depth look at Dishonored, and tells us why it's her game of E3 2012.
Gameranx has put together report cards of each of the publisher press conferences at E3. Read on to find out how each company performed at the event.