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Features

The Ethics of Covering Video Game Drama

September 30, 2013 by AVB

On this week in video game drama, AVB covers the journalistic ethics of covering such topics.

Mike Bithell Talks About Volume, Why He Likes Stealth

September 30, 2013 by Mat Jones

'It’s about trying to reduce the choice outside of stealth and increase the choice within stealth.'

Grand Theft Auto 5’s Trevor is Florida Man

September 30, 2013 by Phil Owen

Separated at birth, or two of a kind? Trevor and Florida Man bear some distinct similarities.

The Wonderful 101 Review – Illustrative Freedom

September 27, 2013 by Andrea Castellano

Platinum Games takes the Wii U hardware and develops the studio's most creative title to date.

Shadow Warrior Review: Cutting and Joking

September 26, 2013 by Phil Owen

Lo Wang slices his way back into our lives, and Phil is quite thankful for it.

Not Funny! – How Not Every Part of GTA5’s Satire Works Quite So Flawlessly

September 23, 2013 by Ian Miles Cheong

Ian Miles Cheong takes GTA 5's attempts at "satire" to task.

Grand Theft Auto 5 Glitches Guide

September 23, 2013 by Ian Miles Cheong

Glitches galore in Grand Theft Auto 5, a game that's not as glitch-free as one might imagine.

Interview with Assassin’s Creed IV: Black Flag’s Director, Ashraf Ismail

September 23, 2013 by Katy Goodman

Game director Ash Ismail talks about historical credibility, setting, easter eggs, and those lovely Kenway boys.

Are The Painfully Tedious Chase Mechanics of GTA 5 Intentional?

September 21, 2013 by Ian Miles Cheong

Ian Miles Cheong takes a look at the intentions behind the mechanics of GTA 5's chase sequences.

Grand Theft Auto 5 Review: Incremental Evolution

September 20, 2013 by Phil Owen

Phil Owen takes Grand Theft Auto 5 to task in his review of the game.

GTA 5 Tips and Tricks Guide

September 20, 2013 by Ian Miles Cheong

Here's everything you need to know to make it rich and escape the cops in Grand Theft Auto 5.

Building the Ultimate MMO Society

September 18, 2013 by Mitch Bowman

A world where 99% of the population is engaged in nothing but the slaughter of wildlife for money does not convince me of its realism.

Why Target Demographics Don’t Absolve GTA 5 From Being Morally Dubious

September 18, 2013 by Stephen Beirne

GTA 5? It's not for everyone.

Is There A Valid Excuse For Not Having Playable Women in GTA 5?

September 17, 2013 by AVB

AVB takes on Rockstar Games and its defenders' reasons for not including a playable female protagonist in GTA 5.

Roccat Kone XTD, Hiro, Kave Headset, Ishku FX Gaming Hardware Reviews

September 16, 2013 by Christopher Kysse

Gameranx reviews the entire array of Roccat gaming peripherals.

An Interview with Greg Kasavin: Transistor’s New Build, Design, and Narrative Direction

September 16, 2013 by Katy Goodman

At PAX Prime Katy Goodman had the pleasure of chatting with Supergiant Game’s Greg Kasavin about their up-and-coming title, Transistor.

The Dungeons of Wildstar: Dynamic Experiences and Compelling Bosses

September 16, 2013 by Katy Goodman

Stephen Frost and Carbine Studios gives us a brief tour of some of the dungeon and end-game content from their highly anticipated MMO, Wildstar.

Eldritch Preview: Lovecraftian to the Core

September 13, 2013 by Carli Velocci

The debut from Minor Key Games is an abomination in a good way.

The Week in Gaming Drama: Hotline Miami 2

September 10, 2013 by AVB

AVB weighs in on Hotline Miami 2's infamous rape scene.

Accell UltraAV DisplayPort 1.1 to HDMI 1.4 Active Adapter Review

September 10, 2013 by Ian Miles Cheong

It's what you need to get HDMI up and running on a DisplayPort-capable computer.

Kingdom Hearts 1.5 HD ReMIX Review: Rusty Keyblades

September 10, 2013 by Lowell Bell

Lowell Bell takes a trip down memory lane to unearth a rusty keyblade.

The Long Dark Interview with Hinterland Games’ Raphael van Lierop

September 10, 2013 by Ian Miles Cheong

Gameranx interviews Raphael van Lierop about his new venture.

Crypt of the NecroDancer Interview: An Accidental Roguelike Rhythm Game

September 10, 2013 by Lowell Bell

Lowell Bell interviews the mind behind Crypt of the NecroDancer, Ryan Clark.

Dying Light: Zombies, and Parkour, and Heart Attacks! Oh, My!

September 10, 2013 by Katy Goodman

The nighttime demo of Techland’s Dying Light proves that it is still possible to create entertaining and exhilarating zombie game while also affecting cardiovascular health.

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