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Features

We Aren’t Always The Heroes Games Want Us To Be

November 3, 2012 by Patricia Hernandez

Patricia Hernandez asks what it means to be a hero in videogames, and what our choices tell us about ourselves.

How Dishonored Takes Full Advantage Of Its Steampunk Setting

November 3, 2012 by Rowan Kaiser

Like the best steampunk literature, Dishonored engages with its setting at multiple levels.

Review: Harvey’s New Eyes

November 3, 2012 by Phil Owen

This is a game that will make you think.

Assassin’s Creed 3 Achievement Walkthroughs | Guide

November 3, 2012 by Ian Miles Cheong

Having trouble unlocking achievements in Assassin's Creed 3? Here's some help.

Halo 4 Hoax Letter Attempts to Shame Game Journalists, 343 Industries, TriplePoint PR

November 2, 2012 by Ian Miles Cheong

Why game journalists need to earn back the trust of their readers.

Assassin’s Creed 3 Easter Eggs and Rare Animal Hunting Guide

November 2, 2012 by Ian Miles Cheong

Assassin's Creed III Easter Eggs Location: Having trouble finding the sasquatch, the boy who cried wolf, or any of the other easter eggs in the game? Here's a handy guide to help you on your way.

Study of Box Art Reveals Games That Feature Non-Sexualized Women on the Box Don’t Sell Well

November 1, 2012 by Nick Lalone

Someone find David Hasslehoff and ask him about Baywatch

Why We Need To Have A Discussion About Games Journalism

November 1, 2012 by Declan Skews

Declan Skews argues that it's important to ask what it means to be a games journalist.

On Being And Nothingness: How Targeting In XCOM Subtly Shifts The Entire Tactics Genre

November 1, 2012 by Rowan Kaiser

XCOM is built around narrowing possibilities in order to create for as many interesting choices as possible.

Assassin’s Creed 3 Glitches: It’s Got a Few Bugs

October 31, 2012 by Ian Miles Cheong

Assassin's Creed 3 is the latest title in Ubisoft's long-running franchise and it's got a few bugs that slipped past QA.

Gaming in the Age of The New 90s

October 31, 2012 by Joe Martin

Have we travelled back in time? Joe Martin thinks so, which he reckons gives us a unique opportunity to get back to the future...

An Interview With Chris Avellone on Project Eternity: A Word on Romance

October 31, 2012 by Ian Miles Cheong

Obsidian Entertainment's Chris Avellone talks to us about Project Eternity, and shares his thoughts on writing romances, non-lethal options, and more.

A Sum of Parts: Landscapes and Storyscapes

October 30, 2012 by Brendan Keogh

Brendan Keogh on how Halo Reach tells its story through its landscape.

Assassin’s Creed 3 Crafting Recipes Guide

October 30, 2012 by Ian Miles Cheong

Crafting recipes for weapons, upgrades, gear, consumables, medicine, and everything else in Assassin's Creed 3.

Assassin’s Creed 3 Collectibles Guide: Unlock Everything!

October 30, 2012 by Ian Miles Cheong

Assassin's Creed 3 Collectibles: Unlockable Outfits, Multiplayer Characters, Assassin Recruits, Mementos, Completion Trophies, Treasure Maps and Chests, and Keys Guide.

A Sum of Parts: One Step Forward, Two Steps Back

October 28, 2012 by Brendan Keogh

Brendan explores the tragic undertones of Halo Reach to talk about the broader way the game is paced.

10 Myths and Legends in Videogames

October 28, 2012 by Nick Lalone

Nick Lalone has compiled five myths and legends in videogames for Halloween.

Understanding Video Games: The Crash Course

October 28, 2012 by Rowan Kaiser

Rowan Kaiser has set up a crash course in video games to catch anyone up to speed with the medium.

On Objectivity in Game Criticism

October 26, 2012 by Seb Wuepper

Sebastian Wuepper takes a close look at the question if video game critics should always be objective.

Review: Hotline Miami

October 23, 2012 by Phil Owen

You will die a lot.

Morality in Dishonored

October 23, 2012 by Mathew Jones

Mathew Jones writes about how the mechanics in Dishonored detract from the game's exploration of morality.

8 Myths about Diablo III

October 22, 2012 by Ian Miles Cheong

In defense of Diablo III.

Review: Realms of Ancient War (PC)

October 22, 2012 by Phil Owen

You never stop killing in this game.

Bioshock Infinite: Beast of America — What You Missed

October 22, 2012 by Ian Miles Cheong

We've put together an analysis of what you might've missed in the most recent Bioshock Infinite trailer.

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