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Features

Dishonored’s Seductive, Asymmetrical Morality

November 12, 2012 by Rowan Kaiser

Rowan Kaiser explores the subject of morality in Dishonored.

11 Immersion Shattering Moments in Gaming

November 11, 2012

Nick Lalone has put together ten immersion breaking moments in videogames.

Halo 4 Armor Unlocks Guide: Armor Sets, Visors, Stances

November 10, 2012 by Ian Miles Cheong

Wondering how to unlock armor pieces in Halo 4? This guide should help.

Halo 4 Glitches Guide

November 9, 2012 by Ian Miles Cheong

Halo 4 is a highly polished game, but it's still got a number of glitches.

Halo 4 Review: The Definition of a Classic

November 8, 2012 by Zak Islam

Can newcomers 343 Industries prove to be a worthy successor to series' creator Bungie?

A Sum of Parts: Other Others

November 6, 2012 by Brendan Keogh

Brendan Keogh explores Binary Domain's question of what it means to be human.

Why Curiosity Is Molyneux’s First Success

November 6, 2012 by Mat Jones

We finally get more than we're promised from gaming's biggest dreamer.

Halo 4 Easter Eggs Guide

November 5, 2012 by Ian Miles Cheong

Having trouble finding some of the easter eggs in Halo 4? This guide should help.

Halo 4 Skulls Guide

November 5, 2012 by Ian Miles Cheong

Wondering what each skull in Halo 4 does? This guide will set you up.

Halo 4 Terminal Locations Video Guide

November 5, 2012 by Alex Co

Find all the hidden terminals in Halo 4 with the help of this easy to use video guide.

A Sum of Parts: Fan Fiction

November 3, 2012 by Brendan Keogh

Brendan Keogh explores the fiction of the Halo universe, and explains how you need to be a fan to get what's going on.

We Aren’t Always The Heroes Games Want Us To Be

November 3, 2012 by Patricia Hernandez

Patricia Hernandez asks what it means to be a hero in videogames, and what our choices tell us about ourselves.

How Dishonored Takes Full Advantage Of Its Steampunk Setting

November 3, 2012 by Rowan Kaiser

Like the best steampunk literature, Dishonored engages with its setting at multiple levels.

Review: Harvey’s New Eyes

November 3, 2012 by Phil Owen

This is a game that will make you think.

Assassin’s Creed 3 Achievement Walkthroughs | Guide

November 3, 2012 by Ian Miles Cheong

Having trouble unlocking achievements in Assassin's Creed 3? Here's some help.

Halo 4 Hoax Letter Attempts to Shame Game Journalists, 343 Industries, TriplePoint PR

November 2, 2012 by Ian Miles Cheong

Why game journalists need to earn back the trust of their readers.

Assassin’s Creed 3 Easter Eggs and Rare Animal Hunting Guide

November 2, 2012 by Ian Miles Cheong

Assassin's Creed III Easter Eggs Location: Having trouble finding the sasquatch, the boy who cried wolf, or any of the other easter eggs in the game? Here's a handy guide to help you on your way.

Study of Box Art Reveals Games That Feature Non-Sexualized Women on the Box Don’t Sell Well

November 1, 2012 by Nick Lalone

Someone find David Hasslehoff and ask him about Baywatch

Why We Need To Have A Discussion About Games Journalism

November 1, 2012 by Declan Skews

Declan Skews argues that it's important to ask what it means to be a games journalist.

On Being And Nothingness: How Targeting In XCOM Subtly Shifts The Entire Tactics Genre

November 1, 2012 by Rowan Kaiser

XCOM is built around narrowing possibilities in order to create for as many interesting choices as possible.

Assassin’s Creed 3 Glitches: It’s Got a Few Bugs

October 31, 2012 by Ian Miles Cheong

Assassin's Creed 3 is the latest title in Ubisoft's long-running franchise and it's got a few bugs that slipped past QA.

Gaming in the Age of The New 90s

October 31, 2012 by Joe Martin

Have we travelled back in time? Joe Martin thinks so, which he reckons gives us a unique opportunity to get back to the future...

An Interview With Chris Avellone on Project Eternity: A Word on Romance

October 31, 2012 by Ian Miles Cheong

Obsidian Entertainment's Chris Avellone talks to us about Project Eternity, and shares his thoughts on writing romances, non-lethal options, and more.

A Sum of Parts: Landscapes and Storyscapes

October 30, 2012 by Brendan Keogh

Brendan Keogh on how Halo Reach tells its story through its landscape.

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