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Features

Why We Need To Have A Discussion About Games Journalism

November 1, 2012 by Declan Skews

Declan Skews argues that it's important to ask what it means to be a games journalist.

On Being And Nothingness: How Targeting In XCOM Subtly Shifts The Entire Tactics Genre

November 1, 2012 by Rowan Kaiser

XCOM is built around narrowing possibilities in order to create for as many interesting choices as possible.

Assassin’s Creed 3 Glitches: It’s Got a Few Bugs

October 31, 2012 by Ian Miles Cheong

Assassin's Creed 3 is the latest title in Ubisoft's long-running franchise and it's got a few bugs that slipped past QA.

Gaming in the Age of The New 90s

October 31, 2012 by Joe Martin

Have we travelled back in time? Joe Martin thinks so, which he reckons gives us a unique opportunity to get back to the future...

An Interview With Chris Avellone on Project Eternity: A Word on Romance

October 31, 2012 by Ian Miles Cheong

Obsidian Entertainment's Chris Avellone talks to us about Project Eternity, and shares his thoughts on writing romances, non-lethal options, and more.

A Sum of Parts: Landscapes and Storyscapes

October 30, 2012 by Brendan Keogh

Brendan Keogh on how Halo Reach tells its story through its landscape.

Assassin’s Creed 3 Crafting Recipes Guide

October 30, 2012 by Ian Miles Cheong

Crafting recipes for weapons, upgrades, gear, consumables, medicine, and everything else in Assassin's Creed 3.

Assassin’s Creed 3 Collectibles Guide: Unlock Everything!

October 30, 2012 by Ian Miles Cheong

Assassin's Creed 3 Collectibles: Unlockable Outfits, Multiplayer Characters, Assassin Recruits, Mementos, Completion Trophies, Treasure Maps and Chests, and Keys Guide.

A Sum of Parts: One Step Forward, Two Steps Back

October 28, 2012 by Brendan Keogh

Brendan explores the tragic undertones of Halo Reach to talk about the broader way the game is paced.

10 Myths and Legends in Videogames

October 28, 2012 by Nick Lalone

Nick Lalone has compiled five myths and legends in videogames for Halloween.

Understanding Video Games: The Crash Course

October 28, 2012 by Rowan Kaiser

Rowan Kaiser has set up a crash course in video games to catch anyone up to speed with the medium.

On Objectivity in Game Criticism

October 26, 2012 by Seb Wuepper

Sebastian Wuepper takes a close look at the question if video game critics should always be objective.

Review: Hotline Miami

October 23, 2012 by Phil Owen

You will die a lot.

Morality in Dishonored

October 23, 2012 by Mathew Jones

Mathew Jones writes about how the mechanics in Dishonored detract from the game's exploration of morality.

8 Myths about Diablo III

October 22, 2012 by Ian Miles Cheong

In defense of Diablo III.

Review: Realms of Ancient War (PC)

October 22, 2012 by Phil Owen

You never stop killing in this game.

Bioshock Infinite: Beast of America — What You Missed

October 22, 2012 by Ian Miles Cheong

We've put together an analysis of what you might've missed in the most recent Bioshock Infinite trailer.

13 Scariest Moments in Gaming This Generation

October 21, 2012 by Ian Miles Cheong

Scary Moments in Video Games: Think games aren't scary? Think again! Here are thirteen of the scariest video games this generation has to offer.

How Quick-Time Events Make Games Better

October 21, 2012 by Rowan Kaiser

Rowan Kaiser argues that quick-time events, or QTEs, can make games better.

Battlefield 3: Top 10 Things People Hate About BF3’s Multiplayer

October 21, 2012 by Alex Co

Battlefield 3 is a great game, but there's more than a few things that bug us about it.

How Free-to-Play May Actually Hurt Poorer Players

October 20, 2012 by Rowan Kaiser

Rowan Kaiser observes that free-to-play games may actually hurt financially insecure gamers.

Review: A Slow Year

October 19, 2012 by Nick Lalone

Nick Lalone takes a close look at A Slow Year by Ian Bogost.

Thinking Beyond Difficulty

October 19, 2012 by Andrew Vanden Bossche

Andrew Vanden Bossche makes the case for thinking beyond difficulty modes in videogames.

It’s Die Hard, In A Videogame

October 19, 2012 by Michael Clarkson

Michael Clarkson writes about how videogames take a page from the action classic, Die Hard.

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