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How Free-to-Play May Actually Hurt Poorer Players

October 20, 2012 by Rowan Kaiser

Rowan Kaiser observes that free-to-play games may actually hurt financially insecure gamers.

Review: A Slow Year

October 19, 2012 by Nick Lalone

Nick Lalone takes a close look at A Slow Year by Ian Bogost.

Thinking Beyond Difficulty

October 19, 2012 by Andrew Vanden Bossche

Andrew Vanden Bossche makes the case for thinking beyond difficulty modes in videogames.

It’s Die Hard, In A Videogame

October 19, 2012 by Michael Clarkson

Michael Clarkson writes about how videogames take a page from the action classic, Die Hard.

BREAKING: Fork Parker Reveals Hotline Miami not part of Bad Boys franchise

October 19, 2012 by Phil Owen

A short interview with Hotline Miami's Fork Parker.

Top 5 Best Free-to-Play MMORPGs

October 18, 2012 by Josh Wanamaker

Best Free MMORPGs: Why spend money on an MMORPG when you can play it for free?

Star Wars: The Old Republic Free to Play Guide

October 18, 2012 by Phil Owen

Here is everything you need to know about the Star Wars: The Old Republic free-to-play option.

Dishonored Blueprint Locations Guide

October 17, 2012 by Ian Miles Cheong

Having trouble finding blueprints in Dishonored? This guide will have you sorted.

A Sum of Parts: Out of Reach

October 16, 2012 by Brendan Keogh

Brendan Keogh explores the character-driven narrative of Halo Reach.

Dishonored Glitches Guide: Death Before Dishonor

October 15, 2012 by Ian Miles Cheong

Angry guards and weepers aren't the only thing that will stand in your way in Dishonored.

Review: Dead or Alive 5

October 15, 2012 by Elizabeth DeLoria

It's like Team Ninja spent more time on the breast jiggle physics than on anything else.

Five Reasons You Need To Play XCOM: Enemy Unknown

October 15, 2012 by Ian Miles Cheong

Are you still looking for a reason to play XCOM? Here's five reasons.

IndieCade, the Games Conference with a Difference

October 13, 2012 by Kris Ligman

Each year independent developers convene in Culver City to share a sense of community and individuality that gets lost in bigger game productions.

Review: Of Orcs and Men

October 11, 2012 by Phil Owen

A new perspective on an old setting.

GTA 5 Needs a Job System

October 10, 2012 by Ian Miles Cheong

Grand Theft Auto 5 could benefit from a job or class system.

Review: Dishonored

October 9, 2012 by Jacob Saylor

Dishonored is a good tale darkly told.

Resident Evil 6 Glitches and Hitches

October 9, 2012 by Alex Co

There's a bunch of glitches for Resident Evil 6, read on to find out what they are.

XCOM: Enemy Unknown Review – A Successor to the XCOM Legacy

October 8, 2012 by Rowan Kaiser

Rowan Kaiser reviews XCOM Enemy Unknown, and calls it a true successor to the XCOM (or X-COM) legacy.

Review: Borderlands 2

October 8, 2012 by Ian Miles Cheong

Borderlands 2 is everything great about first person shooters and action RPGs.

Sexism in Gaming and Why It’s Important to Keep Fighting the Good Fight

October 7, 2012 by Ian Miles Cheong

It's a sign that we're doing something right.

Reader, I Dated a Gamer: Discussions on Love, Sex, and Games

October 7, 2012

An in depth look at gamer relationships by Cara Ellison.

A Sum of Parts: This Way and That Way

October 7, 2012 by Brendan Keogh

On the touchscreen controls of Ziggurat and how it allows for an infinite number of control inputs between mimicry and translation.

How I Met My (Disappointing) Dream Games

October 7, 2012 by Rowan Kaiser

Rowan Kaiser writes about his dream games, and why they disappointed him.

Dark Souls: One Year Later – Well, Almost

October 5, 2012 by Jacob Saylor

Jacob Saylor returns to the world of Dark Souls a year after its release.

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