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Features

The House of a Thousand Corpses: Videogame Violence Still Goes Too Far

June 25, 2012 by Seb Wuepper

Seb Wuepper writes on the subject of videogame violence and why it goes too far.

25 Best Video Game Inspired Desserts

June 23, 2012 by Jen Shaffer

Although they are quite delicious, the following desserts might make you more violent by eating them.

Quantum Conundrum is Brilliant and Charming – Much Like Its Creator

June 22, 2012 by Dave Oshry

Dave Oshry pens a love letter to one of the most creative minds in videogames.

Review: Quantum Conundrum

June 21, 2012 by Jen Shaffer

Now we can all have a rich uncle!

Review: JAM Live Music Arcade

June 20, 2012 by Jen Shaffer

Jen has rhythm. It's no secret.

Three Things at E3 That Need to Stop, Part 1: Take That Sh*t Off

June 20, 2012 by Kris Ligman

Why do members of the media turn themselves into human advertisements at events like E3?

The Dying Art of Replaying Games

June 19, 2012 by Andy Corrigan

Andy Corrigan writes about how replaying games is becoming a dying art.

Review: Tom Clancy’s Ghost Recon: Future Soldier

June 18, 2012 by Jen Shaffer

In the near future, you are a burly soldier named Kozak.

25 Worst Gaming Setups

June 18, 2012 by Jen Shaffer

This is going to get ugly...

Awesome Games of the ’80s: Infiltrator

June 18, 2012 by Jerry Bonner

Gameranx takes a trip down memory lane and explores the classic videogame, Infiltrator.

Taking Control – The Spread of the Interactive Narrative

June 17, 2012 by Katy Goodman

On the spread of interactive narratives and why they require so much more emotional investment.

Out, Damned Spot: Tentacle Bento, Violence in Media, and the Conversation We All Need to Have

June 17, 2012 by Lana Polansky

Lana Polansky expands upon the topic of violence in media and the conversation we need to have.

How Diablo 3’s Story Fails Its Game

June 17, 2012 by Rowan Kaiser

Rowan Kaiser takes apart Diablo 3's clumsy narrative.

Halo – Halo 4: The Evolution of the Sniper Rifle

June 17, 2012 by Ian Miles Cheong

The sniper rifle has seen a good number of iterations since its inception. We take a look at its evolution in one of the most iconic FPS franchises.

Medal of Honor: Warfighter Hands-On Preview

June 14, 2012 by Jen Shaffer

Find a buddy, this will be a bumpy ride.

Epic Mickey 2: The Power of Two Hands-On Preview

June 13, 2012 by Jen Shaffer

Jen gets her cartoon mitts on Epic Mickey 2 and channels her inner Mouseketeer.

Divinity: Original Sin Interview with Game Director Swen Vincke

June 13, 2012 by Ian Miles Cheong

Gameranx got in touch with Larian Studios to talk about Divinity: Original Sin.

Skill Isn’t Everything

June 12, 2012 by Patrick Lindsey

Skill is a big part of gaming, but it's not why we play games, says Patrick Lindsey.

The Warring Futures Era: How the Military Shooter is Leaving the Past Behind

June 12, 2012 by Seb Wuepper

Seb Wuepper explores the military shooter genre and observes its shift towards futuristic settings.

Best Swag of E3 2012: The Goodies Gamers Got to Take Home

June 11, 2012 by Jen Shaffer

Check out the most exclusive swag gamers got their hands on at this year's E3.

Darksiders 2 Hands-On Preview at E3 2012

June 9, 2012 by Jen Shaffer

Jen Shaffer posts her impressions of Darksiders 2, a game in which you play the role of Death himself.

Nostalgia for Infinity – The Weird Trend of Past Trend Reheating

June 9, 2012 by Seb Wuepper

Seb Wuepper explores the current trend of revivals, rehashes, and reboots.

Dishonored Hands-On Preview at E3 2012

June 9, 2012 by Jen Shaffer

Jen takes an in-depth look at Dishonored, and tells us why it's her game of E3 2012.

E3 2012 Report Card: Score Card of the Giants

June 9, 2012

Gameranx has put together report cards of each of the publisher press conferences at E3. Read on to find out how each company performed at the event.

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