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Features

Water in the Desert: An Aquatic Look at Journey

June 30, 2012

Robert Hunter examines Journey's art direction, gameplay, and NPCs to show that despite the desert setting, Journey has more in common with the ocean than one might think.

Castlevania: Lords of Shadow Producer Admits DLC was a Mistake

June 28, 2012 by Dave Oshry

The producer of Lords of Shadow admits that the DLC for the game was a mistake.

25 Best Video Game Inspired Alcoholic Drinks

June 27, 2012 by Jen Shaffer

Press X to Drink!

Three Things at E3 that Need to Stop, Part 2: Quit Starving Your Journalists

June 27, 2012 by Kris Ligman

Kris Ligman writes about how it's not cool for publications to leave their reporters hanging high and dry while at trade shows and press events like E3.

Halo 4’s Spartan Ops Redefines Episodic Gaming

June 26, 2012 by Ian Miles Cheong

343's Halo 4 is set to redefine DLCs with its delivery of episodic content via Spartan Ops.

Musicality: Nobuwo Summer Bundle Arranged Pack Review

June 26, 2012 by Jen Shaffer

Sustenance for your earholes.

Iconic Videogame Characters as The Walking Dead

June 26, 2012

Zombie All Stars!

The Girl Who Couldn’t Complain And Never Had To

June 25, 2012 by Jen Shaffer

A boring story about a woman who plays games without prejudice.

These Simplicities: A Suikoden Retrospective

June 25, 2012 by Adam Harshberger

Adam Harshberger reminisces on Suikoden.

The House of a Thousand Corpses: Videogame Violence Still Goes Too Far

June 25, 2012 by Seb Wuepper

Seb Wuepper writes on the subject of videogame violence and why it goes too far.

25 Best Video Game Inspired Desserts

June 23, 2012 by Jen Shaffer

Although they are quite delicious, the following desserts might make you more violent by eating them.

Quantum Conundrum is Brilliant and Charming – Much Like Its Creator

June 22, 2012 by Dave Oshry

Dave Oshry pens a love letter to one of the most creative minds in videogames.

Review: Quantum Conundrum

June 21, 2012 by Jen Shaffer

Now we can all have a rich uncle!

Review: JAM Live Music Arcade

June 20, 2012 by Jen Shaffer

Jen has rhythm. It's no secret.

Three Things at E3 That Need to Stop, Part 1: Take That Sh*t Off

June 20, 2012 by Kris Ligman

Why do members of the media turn themselves into human advertisements at events like E3?

The Dying Art of Replaying Games

June 19, 2012 by Andy Corrigan

Andy Corrigan writes about how replaying games is becoming a dying art.

Review: Tom Clancy’s Ghost Recon: Future Soldier

June 18, 2012 by Jen Shaffer

In the near future, you are a burly soldier named Kozak.

25 Worst Gaming Setups

June 18, 2012 by Jen Shaffer

This is going to get ugly...

Awesome Games of the ’80s: Infiltrator

June 18, 2012 by Jerry Bonner

Gameranx takes a trip down memory lane and explores the classic videogame, Infiltrator.

Taking Control – The Spread of the Interactive Narrative

June 17, 2012 by Katy Goodman

On the spread of interactive narratives and why they require so much more emotional investment.

Out, Damned Spot: Tentacle Bento, Violence in Media, and the Conversation We All Need to Have

June 17, 2012 by Lana Polansky

Lana Polansky expands upon the topic of violence in media and the conversation we need to have.

How Diablo 3’s Story Fails Its Game

June 17, 2012 by Rowan Kaiser

Rowan Kaiser takes apart Diablo 3's clumsy narrative.

Halo – Halo 4: The Evolution of the Sniper Rifle

June 17, 2012 by Ian Miles Cheong

The sniper rifle has seen a good number of iterations since its inception. We take a look at its evolution in one of the most iconic FPS franchises.

Medal of Honor: Warfighter Hands-On Preview

June 14, 2012 by Jen Shaffer

Find a buddy, this will be a bumpy ride.

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