Traveling Through Uncanny Valley: Economic Worlds in RPGs
Seb Wuepper examines the artifice of economic worlds in RPGs.
Seb Wuepper examines the artifice of economic worlds in RPGs.
We look at the ten most anticipated games for the Nintendo 3DS in 2012, which may be the best games the device has to offer this year.
Here are six things you may not have known about Diablo III.
We take a look at several less disappointing Tali concepts that BioWare should've chosen instead of the one it used in Mass Effect 3.
Seb Wuepper takes an in-depth look at Sine Mora, a new bullet hell shooter for the XBLA.
Diablo III art director Christian Lichtner explains the design philosophies behind the game.
The auction house in Diablo III is a risky venture for Blizzard. Here are four big reasons why it might fail.
A Nintendo story of triumph over tragedy. Leadership, inspiration, and a return to the roots in the aftermath of Fukushima.
Patricia Hernandez writes about how developers can't win with DLCs.
This is a selection of 20 of the most shocking surprises and secrets in video games.
Josh Wanamaker spends some time with MechWarrior Tactics.
We take a look at 20 of the wonkiest, and arguably most disgraceful videogame ads ever made.
Seb Wuepper finds his way in thatgamecompany's Journey.
David Rayfield writes a retrospective of Street Fighter II.
Sebastián Vargas has put together this wonderful collection of miniature game consoles.
Seb Wuepper takes a look at the angry reactions to Mass Effect 3 on the Internet.
Matthew Stewart addresses the recent layoffs at Obsidian.
What makes Bastion's atmosphere as original, and engaging as it is?
Seb Wuepper plays Shoot Many Robots and gives us his impressions.
Civilization V makes a good case for DLCs, argues Mike Deneen.
Games writers owe you nothing, and you owe nothing to games writers. Seb Wuepper explains.
Seb Wuepper expresses his disappointment with Syndicate.