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Features

Mind Blown: 16 Games in a Different Graphics Engine

September 2, 2012 by Ian Miles Cheong

Ever wondered what one game would look like if it were remade in the engine of another? Well, there's a whole lot of possibilities to be had, so we've compiled a few projects that do just that.

Rise of the Triad: The Gameranx Interview – Reimagining The Classic FPS

August 30, 2012 by Ian Miles Cheong

I spoke with Interceptor Entertainment's Dave Oshry at length about their upcoming FPS revival, Rise of the Triad.

Papo & Yo: Chasing Monsters

August 30, 2012 by Erika Szabo

Erika Szabo writes about how Minority Media's heartfelt game, Papo & Yo, affected her personally and allowed her to reflect upon her own childhood experiences.

Amnesia and Slender: Why We Love to be Scared

August 29, 2012 by Jen Shaffer

An introspective look at pissing your pants.

How to Be a Freelance Video Games Writer, Part 32895

August 29, 2012 by Jenn Frank

I am undermining Nathan Meunier's noble Kickstarter, Up Up Down Down Left Write: the Freelance Guide to Video Game Journalism, with a how-to guide of my own.

If Tim Burton Made Pokemon

August 29, 2012 by Ian Miles Cheong

If Tim Burton designed the characters in Pokemon, they'd resemble the following images.

Top 10 Best Food Video Games

August 29, 2012 by Jenn Frank

A lot of games obsess over junk food "power-ups." But what of those videogames, those bizarre outliers, wherein food is the principal play mechanic, the philosophic center of the narrative?

The Reality of Papo & Yo’s Fantasy

August 28, 2012

Adrian Forest writes about how Papo & Yo presents its shantytown environment in a way that's different from what we've seen in other games that feature similar environments.

A Sum of Parts: The Point of Points and The Gamification of Videogames

August 28, 2012 by Brendan Keogh

In the final Sum of Parts for Bulletstorm. Brendan writes about the point of points and the gamification of videogames. Brendan looks at the skillshot system more closely and how it both motivates and exploits players simultaneously.

Why Political Ads on Xbox Live Are Good For Gamers

August 27, 2012 by Rowan Kaiser

Rowan Kaiser discusses why political ads on Microsoft's Xbox Live service might be a good thing for gamers.

Skyrim’s Falmer: Snow Prince and the Beast

August 27, 2012 by Denis Farr

Denis Farr writes about the maligned race of Falmer, who have been made into monsters by the game's lore.

Halo 4 Specialization Guide | Cheat Sheet

August 27, 2012 by Ian Miles Cheong

Specializations in Halo 4 promise to contribute an added level of depth to the game's multiplayer offerings.

Sleeping Dogs Secrets: Health Shrines, Jade Statues, Lockboxes & Security Cameras

August 26, 2012 by Ian Miles Cheong

Sleeping Dogs offers a world full of things to discover through exploration. Here's a few tips to get you started.

Top Ten Video Game Animals

August 24, 2012 by Jen Shaffer

Open the door, get on the floor, everybody walk the dinosaur.

Five Concepts Videogames Should Maturely Explore

August 24, 2012 by Marshall Henderson

Marshall Henderson approaches five topics that videogames should maturely explore.

Top 10 Best FPS Games for Mac OS X

August 23, 2012 by Ian Miles Cheong

Best FPS Games MAC OS X: The Mac may not seem like much of a gaming rig but rest assured, the machine's more than capable of playing these first person shooters and delivering a solid experience.

A Sum Of Parts: Just One More Drink

August 22, 2012 by Brendan Keogh

Brendan Keogh writes about how alcohol is used throughout Bulletstorm to make the player do things you know you shouldn't do, but do anyway.

Ten Best Video Game TV Shows

August 21, 2012 by Jen Shaffer

And now, back to our regularly scheduled program...

Ghost Recon, or Fighting Terror With Terror

August 20, 2012

Ken Hannahs writes: Ghost Recon: Advanced Warfighter and its reception shows a troubling acceptance of clandestine missions that, although given the chaser of good old fashioned American exceptionalism, we're dealing essentially with a team of terrorists, fighting for the red, white, and blue.

Gaming for a Cure

August 20, 2012

Katy Goodman writes about how gaming can be a force of good.

GTA 5: An Overview of The Next Big Thing

August 19, 2012 by Seb Wuepper

V for Vandalism - An Outlook to the fifth Rockstar title, Grand Theft Auto 5.

Pandas Will Not Be Served: Is The Upcoming Expansion Un-Azerothian?

August 16, 2012 by Seb Wuepper

Pandas are unpopular with a large, and vocal chunk of World of Warcraft players.

Endless War: How Shooting Games Perpetuate War as the New Normal

August 16, 2012 by Patricia Hernandez

War is routinized, war is a spectacle, war is sanitized, war is surveillance.

A Broken Industry: An Interview with Xander Davis, Darksiders 2 UI Designer

August 15, 2012 by Ian Miles Cheong

I spoke at length with Xander Davis on his time at Vigil Games and how he wasn't credited for his work on their latest game, Darksiders 2.

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