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Girlfriend Mode: Casual Sexism in the Game Industry

August 13, 2012 by Ian Miles Cheong

Perpetuating the stereotype that women are bad at games.

A Sum Of Parts: Skits

August 12, 2012 by Brendan Keogh

Brendan Keogh explores Bulletstorm's clever delivery of interactive humor, as opposed to just funny dialogue and characters.

An Open Letter To The Secret World

August 12, 2012 by Rowan Kaiser

Rowan Kaiser pens an open letter to Funcom's The Secret World.

15 Biggest WTF Moments in Video Games From The Current Generation

August 12, 2012

We take a look at 15 of the most WTF-inspiring moments in games of this generation.

Ten Best Gaming Peripherals

August 11, 2012 by Jen Shaffer

The notable and the nutso.

Best Local Co-op Games for Xbox 360, PS3 & PC

August 10, 2012 by Ian Miles Cheong

Best Local Co-op Games: Have a buddy or two you'd like to game with at home? Here's a selection of games to keep you busy.

Three Things at E3 That Need to Stop, Part 3: Quit Perpetuating a Legitimately Evil Empire

August 8, 2012 by Kris Ligman

Kris Ligman says that to get at the problems of E3, we need to think bigger and look at the overarching culture of enthusiast journalism and fanboy consumption.

Videogames in 2012: A Slow Motion Year

August 8, 2012 by Seb Wuepper

Seb Wuepper muses on how the year's slate of games have turned out to be a bit dull compared to the last.

Minecraft Madness: Are Randomly Generated Games the Way of the Future?

August 7, 2012 by Seb Wuepper

Are the environments of procedural algorithms better than handmade worlds?

Games Like Angry Birds: Eight Awesome Alternatives

August 6, 2012 by Ian Miles Cheong

Games like Angry Birds: Having fun with Angry Birds? You'll have even more fun with some of these games.

A Sum of Parts: Murder Simulators

August 5, 2012 by Brendan Keogh

Brendan Keogh takes a look at Bulletstorm and how it intentionally tries to be a murder simulator.

War of the Roses Hands-On Preview

August 3, 2012 by Jen Shaffer

Red or White, we all end up bloody.

How To Turn An Abstract Game Violent

August 3, 2012 by Rowan Kaiser

Rowan Kaiser describes Dyad in the lexicon of a combat game.

Massive Defect: A Mass Effect 3 Retrospective

August 3, 2012 by Seb Wuepper

Seb Wuepper plays through Mass Effect 3 without the burden of being influenced by hype, having played through it much later than everyone else.

15 Games That Deserve Sequels

August 2, 2012 by Jen Shaffer

Time to nag your local game dev!

A Game of Dwarves Hands-On Preview

July 31, 2012 by Jen Shaffer

A Song of Beards and Beer.

Burnout Paradise and the Problems of Contemporary Design

July 31, 2012 by Rowan Kaiser

Rowan Kaiser writes about the problems posed by contemporary design using Burnout Paradise as an example of how things changed for the series—for the worse.

A Sum of Parts: Creating Belief

July 31, 2012 by Brendan Keogh

Brendan Keogh's final piece on Driver: San Francisco broaches the topic of the suspension of disbelief.

PES 2013 Tricks, Skills & Dribbling Controls Tutorial Guide

July 31, 2012 by Ian Miles Cheong

The complete PES 2013 | Pro Evolution Soccer 2013 tricks guide will teach you how to perform tricks, dribbling and a variety of skilled maneuvers like a pro gamer.

A Sum of Parts: Eyes on the Media

July 24, 2012 by Brendan Keogh

Brendan Keogh returns to Driver: San Francisco to examine the role of the media in games.

17 Maxed Out Draw Distances in Video Games

July 22, 2012 by Ian Miles Cheong

This article takes a look at some of the most stunning views that games in this generation have to offer.

How An Hour With Modern Warfare 2 Made Me Hate Video Games

July 20, 2012 by Rowan Kaiser

No explanations are given. You are simply immersed into that conflict. This is a problem.

An Interview with David Brin on Videogames and Science Fiction

July 19, 2012 by Eric Bailey

We got in touch with David to share his views on science fiction, videogames and writing.

Blizzard’s ‘Best User Experience Possible’ Machinations

July 19, 2012 by Seb Wuepper

Seb Wuepper is none too happy about the way Blizzard's been giving its fans the runaround.

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