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Features

Kingdoms of Amalur: Reckoning – An Odd, But Beautiful Beast

February 20, 2012 by Jacob Saylor

Jacob Saylor takes an in-depth look into 38 Studios' debut title.

Top 5 Twisted Metal Fails

February 19, 2012 by Ian Miles Cheong

This article takes a look at five of the biggest bugs plaguing the Twisted Metal experience.

Collective Denial: Mass Effect Jumped the Shark

February 18, 2012 by Seb Wuepper

Seb Wuepper would like to remind you of how badly written Mass Effect 2's ending was.

5 Final Fantasy Characters Who Really Deserved Their Own Spin-Off Game

February 18, 2012 by Jacob Boniface

Here's a look at five supporting Final Fantasy characters who'd have no problem carrying a game as the hero.

A Story by any Other Means – Storytelling in LA Noire

February 18, 2012 by Seb Wuepper

Seb takes a closer look at the way LA Noire brings its story across

Scores Kill Jobs: Why Game Criticism Needs a Change

February 16, 2012 by Seb Wuepper

In which Seb Wuepper argues once more for the conscious effort of de-emphasizing game scores in reviews.

Three Cute Pets Playing Videogames

February 16, 2012 by Ian Miles Cheong

Animals are cute and games are awesome. So here are some gamer pets.

Top 5 Settings We’d Like to See in Assassin’s Creed III

February 15, 2012 by Josh Harmon

There are numerous settings in which Assassin's Creed III can take place. We've picked five eras in which the next great Assassin would be best suited to haunt.

How to Scare People and Lose Friends – With Horror Game Design

February 15, 2012 by Seb Wuepper

Seb Wuepper takes a look at what makes or breaks the scariness of horror games.

Meaningless Choices: Skyrim and Intrinsic Motivation

February 15, 2012 by Nicole Leffel

Nicole Leffel writes about the role of choices in RPGs, specifically taking a look at Skyrim in contrast to the Dragon Age titles.

The Killer is Behind the Door!

February 14, 2012 by Molly Carroll

In which Molly muses on the effectiveness of storytelling in horror games, and why she can't seem to finish one.

Immunity: The Fairest Super Power of Them All

February 14, 2012 by Shelly Du

Shelly Du waxes nostalgic about Persona 4.

Videogames: Hostile Environmental Conditions

February 13, 2012 by Seb Wuepper

Seb Wuepper takes a look at the exceptionally hostile climate of videogame communities.

Top 10 Hottest Guys in Gaming

February 13, 2012 by Elizabeth DeLoria

Explorers and soldiers and aliens, oh my!

10 Fantastic Soul Calibur 5 Character Creations

February 13, 2012 by Ian Miles Cheong

You can do plenty with Soul Calibur 5's character creations. Here are among some of the coolest characters made with it.

Top 25 Holy Shit Gaming Glitches of All Time

February 12, 2012 by Ian Miles Cheong

In this series, we take a look at 25 of the most bewildering, amusing, and downright creepy videogame glitches.

How Talkies Killed Good Storytelling

February 11, 2012 by Seb Wuepper

Constrained to a few lines of pre-recorded dialogue, talkies killed the ability for games to tell good stories writes Seb Wuepper.

The Princess and the Knight: Companion Games and Missed Opportunities

February 10, 2012 by John Vanderhoef

John Vanderhoef takes on the missed opportunities in companion-based games.

Double Fine’s Kickstarter Effect: What Happens Next?

February 10, 2012 by Rowan Kaiser

Rowan Kaiser is skeptical of the effects Double Fine's success with Kickstarter will have on the industry at large.

Are You People Insane? Addressing The Double Fine Kickstarter Controversy

February 9, 2012 by Seb Wuepper

Seb Wuepper adresses the Double Fine Kickstarter "controversy" raised by certain gamers.

Where Are We Headed, and Why?

February 9, 2012 by Jacob Saylor

Jacob Saylor makes an assessment of the state of the videogame industry and asks where it's going.

Absolute Zero – The Freezing Point of Games

February 9, 2012 by Seb Wuepper

In which Seb Wuepper argues about the necessity of an 0/10 game and how comparable Metacritic's absolute scores are across the board of games.

The Beauty of the Best Graphics Engines of 2011

February 8, 2012 by Ian Miles Cheong

Graphics engines—they get better every year. Last year was no exception. Last year saw the release of numerous sequels, and brand new titles, many of which raised the bar.

Time Ducks: A Little Praise for a Little Game

February 8, 2012 by Seb Wuepper

Seb Wuepper casts a spotlight on the little known Time Ducks.

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