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Features

Sine Mora But With Two Studios: What I Think

March 20, 2012 by Seb Wuepper

Seb Wuepper takes an in-depth look at Sine Mora, a new bullet hell shooter for the XBLA.

GDC 2012: The Art of Diablo III

March 20, 2012 by Josh Harmon

Diablo III art director Christian Lichtner explains the design philosophies behind the game.

Four Big Reasons Diablo III’s Auction House Might Fail

March 19, 2012 by Josh Harmon

The auction house in Diablo III is a risky venture for Blizzard. Here are four big reasons why it might fail.

Mario in the Wake of March 11

March 19, 2012 by Kyle Wattenmaker

A Nintendo story of triumph over tragedy. Leadership, inspiration, and a return to the roots in the aftermath of Fukushima.

Parker Lewis Can’t Win: The DLC Issue

March 19, 2012 by Patricia Hernandez

Patricia Hernandez writes about how developers can't win with DLCs.

Top 20 Shocking Surprises and Secrets in Video Games

March 18, 2012

This is a selection of 20 of the most shocking surprises and secrets in video games.

Hands-On With MechWarrior Tactics

March 16, 2012 by Josh Wanamaker

Josh Wanamaker spends some time with MechWarrior Tactics.

Top 20 Wonky Video Game Print Ads

March 16, 2012 by Ian Miles Cheong

We take a look at 20 of the wonkiest, and arguably most disgraceful videogame ads ever made.

The Roads Less Traveled: Verdict on Journey

March 16, 2012 by Seb Wuepper

Seb Wuepper finds his way in thatgamecompany's Journey.

Retrospective: The Tragedy and Triumph of Street Fighter II

March 16, 2012 by David Rayfield

David Rayfield writes a retrospective of Street Fighter II.

Miniature Game Consoles for Miniature Hands

March 16, 2012 by Ian Miles Cheong

Sebastián Vargas has put together this wonderful collection of miniature game consoles.

Strange Fruit: A Look at the Reactions to Mass Effect 3’s Ending

March 15, 2012 by Seb Wuepper

Seb Wuepper takes a look at the angry reactions to Mass Effect 3 on the Internet.

Metacritic Scores are Ruining Videogames, Just Ask Obsidian

March 15, 2012 by Matthew Stewart

Matthew Stewart addresses the recent layoffs at Obsidian.

The Secret Sauce of Bastion’s Atmosphere

March 15, 2012 by Kyle Wattenmaker

What makes Bastion's atmosphere as original, and engaging as it is?

Preparing for Journey

March 15, 2012 by Seb Wuepper

Seb Wuepper prepares to go on an epic journey with Journey.

Metal Slug Solid: Verdict on Shoot Many Robots

March 14, 2012 by Seb Wuepper

Seb Wuepper plays Shoot Many Robots and gives us his impressions.

I Am Alive Does More Right Than Wrong

March 14, 2012

Addison Langford goes in-depth into I Am Alive.

Civilization V: DLC Done Right

March 13, 2012 by Mike Deneen

Civilization V makes a good case for DLCs, argues Mike Deneen.

We Don’t Owe You: Fair and Square in Games Writing

March 13, 2012 by Seb Wuepper

Games writers owe you nothing, and you owe nothing to games writers. Seb Wuepper explains.

Syndicate and Punishment: The Verdict on Starbreeze’s Reboot

March 13, 2012 by Seb Wuepper

Seb Wuepper expresses his disappointment with Syndicate.

The Best Gaming Podcast Ever Double Header – 25 and 26

March 12, 2012 by Dennis Patrick

We've been on hiatus for awhile, but we return with two episodes this time around.

The Road to Gaming Hell is Paved With Good Intentions

March 12, 2012 by Seb Wuepper

Seb Wuepper writes about his resolve (or the lack thereof) with deciding which games to purchase.

Synergies Syndicated – Starbreeze’s Syndicate Reboot The First Hours

March 12, 2012 by Seb Wuepper

Seb Wuepper writes about the first hours of Syndicate.

Comparing Kara With Her Female Counterparts

March 11, 2012 by Ian Miles Cheong

Comparing Kara with her female counterparts from recent & upcoming games.

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