Absolute Zero – The Freezing Point of Games
In which Seb Wuepper argues about the necessity of an 0/10 game and how comparable Metacritic's absolute scores are across the board of games.
In which Seb Wuepper argues about the necessity of an 0/10 game and how comparable Metacritic's absolute scores are across the board of games.
Graphics engines—they get better every year. Last year was no exception. Last year saw the release of numerous sequels, and brand new titles, many of which raised the bar.
Seb Wuepper casts a spotlight on the little known Time Ducks.
Have another dose of the BGPE madness with the Best Gaming Podcast Ever!
In which Molly gets a little sad, and then a little nostalgic, and then a little defensive of The Elder Scrolls.
38 Studios' first RPG, Kingdoms of Amalur: Reckoning, has been released to some pretty good reviews.
We set our sights on the best MMORPGs of 2012. You'll be burning the midnight oil with these top MMORPGs, and you'll have us to thank for it.
Brendan Keogh laments Skyrim's failure to evoke the winter's chill.
Genres are dead. We need something better, says Seb Wuepper.
Samsung's latest device gives current tablets and phones a good run for their money.
These videos mix modern gaming with old school style. The results might not be terribly accurate, but they're a whole lot of fun.
Here's how the meeting went down.
Seb Wuepper takes a look at Steam's cross-platforming and how it has the potential to break down the barriers between platforms.
Seb Wuepper reminisces about Alan Wake and what it brought to videogames.
We're a week late in uploading this one, but we hope you enjoy the podcast as much as we did.
In this compilation, we take a look at ten mods for Skyrim that'll make you go WTF.
Kiala recasts the cast of Mass Effect 3 for maximum sex appeal.
Seb Wuepper explains why he'll be skipping out on a few games this year.
Kiala writes about how Ezio factors into Soul Calibur V, and asks what crossovers you'd like to see.
Here are six of Bartholl's gaming themed works, presented with a bit of background on the games that inspired them.
Seb Wuepper suggests that more games should take the gentle path when it comes to conflict resolution.