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Features

Absolute Zero – The Freezing Point of Games

February 9, 2012 by Seb Wuepper

In which Seb Wuepper argues about the necessity of an 0/10 game and how comparable Metacritic's absolute scores are across the board of games.

The Beauty of the Best Graphics Engines of 2011

February 8, 2012 by Ian Miles Cheong

Graphics engines—they get better every year. Last year was no exception. Last year saw the release of numerous sequels, and brand new titles, many of which raised the bar.

Time Ducks: A Little Praise for a Little Game

February 8, 2012 by Seb Wuepper

Seb Wuepper casts a spotlight on the little known Time Ducks.

The Best Gaming Podcast Ever: Episode 24

February 8, 2012 by Dennis Patrick

Have another dose of the BGPE madness with the Best Gaming Podcast Ever!

It’s More Than Just the Dragons

February 7, 2012 by Molly Carroll

In which Molly gets a little sad, and then a little nostalgic, and then a little defensive of The Elder Scrolls.

Kingdoms of Amalur: Reckoning Gets Rave Reviews

February 7, 2012 by Ian Miles Cheong

38 Studios' first RPG, Kingdoms of Amalur: Reckoning, has been released to some pretty good reviews.

Top 5 Best MMORPGs of 2012

February 6, 2012 by Ian Miles Cheong

We set our sights on the best MMORPGs of 2012. You'll be burning the midnight oil with these top MMORPGs, and you'll have us to thank for it.

Winter Isn’t Coming: Why I Don’t Believe Skyrim Is Cold

February 6, 2012 by Brendan Keogh

Brendan Keogh laments Skyrim's failure to evoke the winter's chill.

Living in a Post-Genre World: Why Gaming Needs Better Categories

February 6, 2012 by Seb Wuepper

Genres are dead. We need something better, says Seb Wuepper.

Samsung Delivers Hybrid Action with the Galaxy Flash Note

February 6, 2012 by Ian Miles Cheong

Samsung's latest device gives current tablets and phones a good run for their money.

Majami Hiroz’s Five Amazing 8-Bit Video Game Demakes

February 5, 2012 by Josh Harmon

These videos mix modern gaming with old school style. The results might not be terribly accurate, but they're a whole lot of fun.

BioWare Brainstorming: How Jessica Chobot Joined the Cast of Mass Effect 3

February 5, 2012 by Ian Miles Cheong

Here's how the meeting went down.

A World Without Borders

February 4, 2012 by Seb Wuepper

Seb Wuepper takes a look at Steam's cross-platforming and how it has the potential to break down the barriers between platforms.

Memorial Service: Remembering Alan Wake

February 3, 2012 by Seb Wuepper

Seb Wuepper reminisces about Alan Wake and what it brought to videogames.

In Defense of Heavy Rain

February 2, 2012 by Seb Wuepper

Seb Wuepper defends Heavy Rain from its critics.

The Best Gaming Podcast Ever: Episode 23

February 2, 2012 by Ian Miles Cheong

We're a week late in uploading this one, but we hope you enjoy the podcast as much as we did.

Top 10 WTF Mods For Skyrim

February 1, 2012 by Ian Miles Cheong

In this compilation, we take a look at ten mods for Skyrim that'll make you go WTF.

Mass Effect 3’s Obsession With Celebrity Talent

January 31, 2012 by Ian Miles Cheong

What's the deal with it anyway?

Re-casting the Mass Effect 3 Voice Actors For Maximum Sexiness. You’re Welcome.

January 31, 2012 by Kiala Kazebee

Kiala recasts the cast of Mass Effect 3 for maximum sex appeal.

Bioshock Little Sister Pinup: Is This Necessary?

January 30, 2012 by Kiala Kazebee

The answer's an emphatic 'no'.

The No-Buy List – Why Gamers Should Exercise the Vote of the Wallet More Often

January 30, 2012 by Seb Wuepper

Seb Wuepper explains why he'll be skipping out on a few games this year.

Soul Caliber V and the Ezio Factor

January 28, 2012 by Kiala Kazebee

Kiala writes about how Ezio factors into Soul Calibur V, and asks what crossovers you'd like to see.

Aram Bartholl’s Amazing Video Game Art Installations

January 28, 2012 by Josh Harmon

Here are six of Bartholl's gaming themed works, presented with a bit of background on the games that inspired them.

The Gentle Path – A Plea for a Different Take on Conflict Resolution in Action Games

January 27, 2012 by Seb Wuepper

Seb Wuepper suggests that more games should take the gentle path when it comes to conflict resolution.

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