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Features

Nintendo Wii U: The Pros and Cons of Buying It at Launch

September 13, 2012 by Phil Owen

Should you buy a Wii U at launch?

Borderlands 2 Introduces “Gearbox Software Shift”

September 11, 2012 by Sam Machkovech

Fans who sign up for online service receive promises of in-game rewards.

Top 10 Things People Hate About Multiplayer in Call of Duty

September 11, 2012 by Alex Co

Alex Co takes a close look at the Call of Duty titles and points out the problems of the games' multiplayer modes.

Papo & Yo: Monsters Inc.

September 11, 2012 by Denis Farr

Denis Farr takes Papo & Yo beyond the personal story and examines it as a post-colonial narrative.

War of the Roses Preview: Wake Up And Smell The Roses

September 10, 2012 by Christopher Kysse

Can you smell that? Smells like a good game.

Review: Inquisitor

September 10, 2012 by Christopher Kysse

Christopher Scott turns his gaze upon the old school RPG Inquisitor.

SimCity Previewed: A Sandbox for City Builders

September 8, 2012 by Patricia Hernandez

Patricia Hernandez takes a closer look at the game that's set to completely revolutionize the city building sim.

Guild Wars 2 Glitches and Little Hitches

September 7, 2012 by Ian Miles Cheong

GW2 Glitches: Just a few of the things that'll mess up your time in Guild Wars 2—or at least give you a few things to laugh about.

Football Manager and the Limitations of Fun

September 5, 2012 by Rowan Kaiser

Rowan Kaiser writes about a game that may very well transcend the concept of "fun".

A Sum of Parts: A Dance of Thumbs

September 5, 2012 by Brendan Keogh

Brendan Keogh takes a close look at Ziggurat, one of the iPhone’s tightest, most succinct, and most intricate gaming experiences.

Guild Wars 2 Tips & Tricks for Beginners | Newbie Guide

September 5, 2012

Guild Wars 2 New Player Guide: Here's a few hints and tips to get you started on Guild Wars 2.

Blizzard in a Teacup: The Future of Online Gaming

September 4, 2012

Blizzard is in a unique position to dictate the future of the game industry, but it isn't immune to market forces. Bharat Joshi provides some insight into how the company could tackle emerging concerns.

You’re Either Alive, Dead, or a Woman in The Walking Dead

September 4, 2012 by Patricia Hernandez

Patricia Hernandez looks into the gender roles of The Walking Dead videogames by Telltale.

Mind Blown: 16 Games in a Different Graphics Engine

September 2, 2012 by Ian Miles Cheong

Ever wondered what one game would look like if it were remade in the engine of another? Well, there's a whole lot of possibilities to be had, so we've compiled a few projects that do just that.

Rise of the Triad: The Gameranx Interview – Reimagining The Classic FPS

August 30, 2012 by Ian Miles Cheong

I spoke with Interceptor Entertainment's Dave Oshry at length about their upcoming FPS revival, Rise of the Triad.

Papo & Yo: Chasing Monsters

August 30, 2012 by Erika Szabo

Erika Szabo writes about how Minority Media's heartfelt game, Papo & Yo, affected her personally and allowed her to reflect upon her own childhood experiences.

Amnesia and Slender: Why We Love to be Scared

August 29, 2012 by Jen Shaffer

An introspective look at pissing your pants.

How to Be a Freelance Video Games Writer, Part 32895

August 29, 2012 by Jenn Frank

I am undermining Nathan Meunier's noble Kickstarter, Up Up Down Down Left Write: the Freelance Guide to Video Game Journalism, with a how-to guide of my own.

If Tim Burton Made Pokemon

August 29, 2012 by Ian Miles Cheong

If Tim Burton designed the characters in Pokemon, they'd resemble the following images.

Top 10 Best Food Video Games

August 29, 2012 by Jenn Frank

A lot of games obsess over junk food "power-ups." But what of those videogames, those bizarre outliers, wherein food is the principal play mechanic, the philosophic center of the narrative?

The Reality of Papo & Yo’s Fantasy

August 28, 2012

Adrian Forest writes about how Papo & Yo presents its shantytown environment in a way that's different from what we've seen in other games that feature similar environments.

A Sum of Parts: The Point of Points and The Gamification of Videogames

August 28, 2012 by Brendan Keogh

In the final Sum of Parts for Bulletstorm. Brendan writes about the point of points and the gamification of videogames. Brendan looks at the skillshot system more closely and how it both motivates and exploits players simultaneously.

Why Political Ads on Xbox Live Are Good For Gamers

August 27, 2012 by Rowan Kaiser

Rowan Kaiser discusses why political ads on Microsoft's Xbox Live service might be a good thing for gamers.

Skyrim’s Falmer: Snow Prince and the Beast

August 27, 2012 by Denis Farr

Denis Farr writes about the maligned race of Falmer, who have been made into monsters by the game's lore.

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