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Halo 4: Cortana Gets “Frozen Sleep” Tribute Song

December 16, 2012 by Alex Co

Halo 4's Cortana gets her own tribute song...give it a watch now.

Black Ops 2 Matchmaking in Public Matches Explained

December 16, 2012 by Alex Co

Curious how matchmaking works for Black Ops 2? Treyarch details how they pair you up in games.

Crytek Boss Stresses Importance of Memory in PS4, Xbox 720, Square Showcases Next-Gen Tech Demo

December 16, 2012 by Alex Co

Crytek CEO Cevat Yerli thinks the most important part of a console is its memory. Square Enix shows off a new tech video for Agni's Philosophy.

EDGE Magazine Provides New Dark Souls 2 Details

December 15, 2012 by Holly Green

Miyazaki's diminishing role in the series heavily discussed.

GTA 5 Vehicles Come to GTA IV in a New Mod

December 15, 2012 by Ian Miles Cheong

Vehicles from Grand Theft Auto 5 are now drivable in GTA IV.

Mass Effect Somehow Becomes Linked With The Sandy Hook Elementary School Shooting

December 15, 2012 by Matt Hawkins

When tragedies happen, people desperately look for answers in the wrong places, and as usual, video games often becomes a scapegoat.

Resident Evil 4’s Appearance On the GameCube First Explained

December 15, 2012 by Matt Hawkins

And why Microsoft blew their chance to nab it for the Xbox.

Hundreds Is Coming To iOS On January 3

December 15, 2012 by Matt Hawkins

It's the latest from the folks behind Canabalt and has the potential to be just as awesome.

Battleblock Theater Is Still A Thing

December 14, 2012 by Matt Hawkins

The game is still happening, though we have yet to receive a release date.

The Reasons For The Xbox’s Failure In Japan Traced And Detailed

December 14, 2012 by Matt Hawkins

If Bill Gates had just stuck to the script, things might have been very different.

Rayman Jungle Run And The Room Are Apple’s Picks For Games of the Year

December 14, 2012 by Matt Hawkins

Rayman's auto-run outing and a creepy puzzler that's clearly inspired by Dan Brown managed to run circles around some fairly stiff competition.

Machinima.com Lays Off 10% Of Its Staff

December 14, 2012 by Matt Hawkins

"This is growing pains" claims its editor in chief.

IndieCade Is Coming To The East Coast

December 14, 2012 by Matt Hawkins

In the form of IndieCade East, starting next February.

Dead Space 3: Isaac Clarke Battles Necromorphs in New Screenshots

December 14, 2012 by Ian Miles Cheong

Fresh screenshots of Dead Space 3 reveal new necromorphs for Isaac to fight with.

Black Ops 2 Prestige Master Might Not Be the Last Prestige Level

December 14, 2012 by Alex Co

Is there more to "Prestige Master" than meets the eye? Read on to find out...

Halo 4 Best Weapon Range Guide: The Right Tools for the Job

December 14, 2012 by Ian Miles Cheong

Use the right tools for the job and optimize your killing in Halo 4.

How One Gamer Got a Piece of ‘Fallout’ Gaming History

December 14, 2012 by Ian Miles Cheong

From Ellen Degeneres' hands to yours, Matthew Perry's copy of Fallout 3 finds a new owner.

Popular Mechanics Lists the Top 10 Most Innovative Video Games of 2012

December 14, 2012 by Alex Co

Tech magazine lists its most innovative games of 2012. You might be surprised at some of the entries.

Google Chairman: Android Winning War Against iOS “Pretty Clearly”

December 14, 2012 by Alex Co

Google Chairman Eric Schmidt believes Android is winning the war against Apple's iOS.

Team Fortress 2 and DOTA 2 are set to Receive Christmas Updates

December 14, 2012 by Ian Miles Cheong

Valve is planning to release Christmas-themed updates for both its games.

Cliff Bleszinski Will Start His Own Studio, Doesn’t Want the “Chainsaw Gun” to Be His Legacy

December 14, 2012 by Alex Co

Cliff Bleszinski reveals he'll start his own studio, and admits he doesn't want Gears of War's Lancer to be his legacy.

The Edge of Twilight Returns From the Abyss

December 14, 2012 by Ian Miles Cheong

The Steampunk-themed Zelda-like is back!

Dirty Bomb Sees First Gameplay Footage Released

December 14, 2012 by Ian Miles Cheong

The first gameplay footage of Dirty Bomb is now on the web.

Splinter Cell: Blacklist “Art Direction” Developer Diary Shows Us the Light

December 14, 2012 by Alex Co

In this Splinter Cell: Blacklist ComDev, we get to see the art style in the game, as well as how important light is in the game.

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