In PGR 3, thrust into the cockpit of the world’s fastest vehicles from an all-star line-up of manufacturers including Ferrari and Lamborghini.
GenreRacing
Platforms xbox360
DEVELOPER Bizarre Creations | PUBLISHER Codemasters | RELEASE DATE
Project Gotham Racing 3 Reviews xbox360
ztgamedomain.com review
No Synopsis Available
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worthplaying.com review
PGR 3 seems to be focused more on racing than the previous title. You still have your fair share of the Kudos-based events such as the cone challenge and speed test, but there seem to be more actual racing events, striking a better balance between racing and doing Kudos-only events. In addition, the insane level of difficulty that you hit like a brick wall at 200 mph in the PGR 2 has been greatly reduced in this installment. That’s not to say that it’s easy by any means, but it’s far more accessible, and you won’t find yourself spending hours on the same event before passing it, unless you are trying for the "hardcore" medal setting.
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extremegamer.ca review
The engine under the hood in PGR3 is the online mode, like the Project Gotham Racing 2 this game is heavily endorsed online. With full Leaderboard support, online Kudos, and a small Online Career mode there is plenty to do. Now with PGR3 also have the ability to import custom made tracks from the new "Route Creator" function and race some crazy designs. Trust me on that one some people make the most unraceable labyrinth of tracks. Online racing is a lot of fun a definite bonus to the longevity of this title.
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gamingtarget.com review
The game controls well, but you’ll need to take some time to gather the nuances of racing PGR style if you’re unfamiliar with the series. Essentially, this means you’ll need to master all manner of emergency brake maneuvers, slides, powerbraking, as well as drifts and feints to be successful and earn the necessary kudos and placing to advance. You’ll earn credits when your racing performance exceeds expectations (so trying to drive as cleanly and stylishly as possible is always recommended) and you can use these to purchase new cars to store in your virtual garages (since the cars look so good, just walking around checking out your rides is breathtaking).
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jolt.co.uk review
No Synopsis Available
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gamingtrend.com review
The wealth of music options cranks up the score for this category. Let’s take a look at all the options. The game comes with an impressive playlist from both popular big name bands as well as break through newcomers blasting out the notes from nine musical genres. Some of them include Alternative Rock, Rock, Hip Hop, Classical, and Bhangra, which is a combination of India’s classical heritage and London’s club sound. My favorites are the ever so overplayed Queens of the Stone Age’s Little Sister and Staind’s rock ballad, Right Here.
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gamerstemple.com review
The game itself provides you with a wide variety of racing challenges. You’ll need to beat competitors to the finish line, make your way through cone-marked slalom courses, and reach a set target speed over a short stretch of track to name a few. All of these races take place on the streets of real-world cities such as London and New York, and the processing power of the Xbox 360 really brings all of these locations to life. The races are grouped into series of three or more races that collectively make up a “cupâ€, but there’s no more significance to winning a cup than it unlocks new cups for you to compete in. You have to run the individual races in a cup in order because only the first one will be unlocked when the cup is unlocked, but you can always go back and re-run a race in an attempt to improve your time or score.
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cheatcc.com review
Featuring 80 real world cars that most of us can only dream of driving, nevermind owning, PGR3’s career mode will keep you coming back for more as the tightly designed tracks beg for another powerslide, another combo and more kudos. The heart and soul of the series remains almost entirely intact rewarding only those with the skill and precision necessary to dominate the streets (on the harder difficulty levels). Like its predecessors, even going as far back as Metropolis Street Racer on the Dreamcast, PGR3 can be a cruel mistress, dismissing you almost instantly if you choke during an important turn or fishtail out of control and lose too much ground. It’s not that the game will force you to quit and restart if you blow it early, you’re welcome to give it the old college try, it’s just that vets know when they’re past the point of no return.
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gaming-age.com review
Microsoft put together a rather varied and interesting soundtrack, ranging from Rock to Rap to Electronica, but quite honestly, it’s not really that important. At the default settings, the car engines and race sound effects drown out most of the music, and that’s exactly how it should be. The engine sounds in Project Gotham Racing 3 are like music to the ears, especially when we are talking about driving the most exotic supercars in production. The engine noises sound cool, of course, but listening to them is almost as important as checking your mirrors. It doesn’t take long to pick up on the differences between one make and model of a car, and another, and you can quickly tell who may be approaching you just by the sound of the engine.
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gameshark.com review
The centerpiece of the PGR experience has always been the "kudos" point system. Players receive kudos for good racing and not making mistakes. Stringing a series of street maneuvers together without hitting track elements or other cars earned the big kudos. Earning kudos for your driving performance naturally unlocked extra content and kept the game interesting. The kudos system returns in all its glory in PGR3, so the game will feel instantly comfortable to anyone who has played previous PGR games. The system does have a bit of a quirk with the Xbox Live support: kudos earned offline do not transfer to online play and vice versa. I suppose I can see that logic. Earning a bunch of kudos alone and offline and then going into the jungle of Live could give players a bit of a shock and perhaps rank less-skilled players too highly. To paraphrase Han Solo, "Good against AI-controlled cars is one thing. Good against cars driven by the living is another."
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gamestyle.com review
Splashdown is the latest water racing game from Infogrames and Rainbow Studios but as with all games in this genre it can only be compared to Wave Race. Does the game try the same old things or make new inroads offering much needed fresh ideas?The concept is simple, racing on water but this time on the official Sea-Doo racers across the globe. The game takes you from sunny California to the wet and miserable Loch Ness; more Scottish levels in games please! How did I know it was going to be raining on that level when I first played it? In total there are eighteen tracks, twelve of which are opened after completing the Career Mode.
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thunderboltgames.com review
It’s well and good sliding cars around a course against the computer, but the real fun starts when a friend picks up that second controller or you connect to Xbox Live. There are three modes of play to battle over, from the bog standard Street Race to Capture the Track, in which drivers are divided into two teams. The player that finishes each section first wins it fro their team, and the side with the most sections after a pre-determined amount of laps wins.
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gamezone.com review
Released as a launch title, this third addition to the stylish PGR series isn’t a rushed production nor will it simply serve as eye candy to show off the 360’s graphical powers (although the visuals are, well, impressive). This is a genuine sequel with all the familiar touches and gameplay mechanics of past Project Gotham Racing games (like earning Kudos, points gained by performing stylish combo moves during races) only with new additions and even more style. Sure, it will still feature a plethora of licensed vehicles and there’s still the excellent online multiplayer but somehow the series feels even smoother on the new console.
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computerandvideogames.com review
There is a but, though. There are quite a few buts, in fact, but we’ll get to those later, once we’ve gone a bit mental about how awesome Gotham 3 looks – it looks awesome! Bear in mind we’re playing it here on a massive 36" widescreen HD LCD TV at a resolution of about ten million by six million, which is definitely an important part of the Xbox 360 experience. If you don’t give a toss what screen resolutions mean and what high-definition TVs are, you need to find out what it all means NOW, like in the next week , so you can get all the HD stuff you need on your Christmas present list. Because to get the most out of Gotham 3 you need to run it in high definition.
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msxbox-world.com review
Ultra realism and spectacular attention to detail combined with all the elements of the previous games and some new features thrown in for good measure. The offline career is a little on the short side, but you can put the difficulty up to make it more of a challenge. Once you’re done with the single-player career; you can rev-up your engine again and take your career online and compete with the rest of the world.
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planetxbox360.com review
PGR3 is a game that, like its predecessors, nests snugly between the simulation orientated Gran Turismo’s and the arcadey Burnout’s of the world. It’s definitely a game that rewards hard braking and clean cornering, but it also has a substantial drifting system that, once mastered, will have you pulling off all kinds of slick and stylistic maneuvers. The tagline “it’s not how fast you drive, but how you drive fast†still holds true as you must balance precision and style to be successful. Your style is once again measured in Kudos, a point system based on pulling off a plethora of glossy moves. You can earn Kudos from drafting your opponent, catching air, sliding around corners and much more. The key to earning massive kudos is linking the moves together for killer Kudos combos, say that five times fast! The Kudos system has undergone some minor tweaks and refinements that will definitely open the series up to a broader market. The only real problem I have with the new system is that it seems as if the developers have increased the value of Kudos rewarded per move, and since Kudos are used as currency to unlock cars, the overall reward seems slightly tarnished. On the other-hand, it does fit into the games (and systems) philosophy of play what you want, where you want, and how you want.
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gamespot.com review
The other half of your career in PGR 3 will take place online in the appropriately named online career. Unlike playtime matches, racing in your online career is for keeps, as these are ranked matches. A complex system of player matching ensures that you’re racing against opponents who not only share an agreeable network connection with you, but also are of like skill on the track. Unlike the solo career mode, your online career never really ends in PGR 3–you are simply on a quest to win as often as possible and improve your online ranking in the process. The challenge of running against unpredictable real life opponents adds value to a game whose single player game ends quicker than you might hope.
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gamershell.com review
PGR3 also has a bunch of party game modes that can keep the game feeling crisp for a long time. To start off, gamers can create racing rooms, which computers or local human players can join. In these rooms, you can set up free-for-all or team-based races for some fierce competition. Whether you’ve hooked up your 360 with a friend’s for the ultimate grudge match or if you just want to see if you can take down seven hardcore AI bots at once, setting up a match is extremely easy.
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gamechronicles.com review
PGR3 doesn’t try to reinvent itself. You get the same ladder structure of cities and events, each with their own set of challenge criteria to earn the various medals. Some challenges are straight-up street races while others require you to earn a set amount of kudos or turn out record lap times, or race through a speed trap camera at a certain speed.
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1up.com review
Over the past summer, I became a pedestrian for the first time since I turned sixteen years old. My San Francisco-based job at the 1UP offices afforded me the opportunity to forego the costs of owning an automobile and allowed me, for the first time in my life, to rely solely on public transportation; I’ve appreciated the change — especially the large chunk now left in my wallet — and yet every few weeks I really get the urge to cue up my current iPod playlist and get back behind the wheel my former car.
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