Rainbow operatives take to the chaotic streets of Las Vegas as an escalating terrorist siege in “Sin City” threatens to take world terrorism to new, uncontrollable heights. The future of global security hangs in the balance as you battle to defend classic Vegas locations and environments like Fremont Street, the Strip and casinos.
GenreTactical Shooters
Platforms ps3
DEVELOPER Ubisoft Montreal | PUBLISHER Codemasters | RELEASE DATE
Tom Clancy’s Rainbow Six Vegas Reviews ps3
gamechronicles.com review
Let me start off by saying that everything good about Rainbow Six Vegas is here and better in Vegas 2. Ubisoft Montreal once again delivers the most realistic shooter on the market, and one that is even better than the already incredible Rainbow Six Vegas . Vegas 2 stands as a true testament to the developers’ understanding of what makes a great gaming experience.
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gameinformer.com review
No Synopsis Available
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gamecritics.com review
R6 Vegas 2 takes place at exactly the same time as the first game, telling the story of a second team of international commandos sent into Las Vegas to deal with an outbreak of rampant criminality. Many reviews have incorrectly dubbed the enemies ‘Terrorists’, but this is a misnomer, as the crimes are being committed for the promise of profit, with nary a social or political motivation in sight. Beyond the occasional message popping up to inform players where the next crime is taking place there’s little plot to speak of, although the game is nice enough to wrap up the dangling threads left by R6V’s cliffhanger ending.
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gamingexcellence.com review
The audio is also very good, despite some average voice acting. The orchestral soundtrack is intensely stirring, and the weapons and sound effects are punchy and powerful. I particularly appreciated the workout my subwoofer got with this particular game.
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gamespy.com review
A.C.E.S. is pretty open to exploitation, so it might not take you very long to max out everything. Case in point: our boss Will Tuttle maxed out each of the three categories in a matter of days by grinding specific kinds of kills from early levels of the game. Granted, not everyone is going to completely ream the system like that, but the possibility is there and so robs A.C.E.S. of a bit of its impact. Ideally, it’s supposed to ensure that you always get to play the game the way you’re most comfortable with, but for most players (ourselves included) it will simply be another area of the game ripe for complete domination.
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cheatcc.com review
The visuals are good if not quite as crisp as they could be. Fortunately, the frame rate is smooth and allows for truly engaging, glitch-free fun. As I previously mentioned, the environments are very realistic and help to bring the tactical shooter to life. I also really enjoyed the detailed equipment, clothing, accessories, and weapon choices. They are incredibly accurate and lifelike, and are a joy to unlock and wear as a badge of courage and skill in multiplayer frag-fests. Aurally, the game packs a wallop. The world of Vegas 2 sounds amazingly authentic, and the voiceover work really makes you feel like you’re part of a clandestine special forces unit. Details such as the chatter over the comms devices, the sickly gurgling of mortally wounded foes, and the unique report of the various weapons are great. I did have to turn down the sound effects and music however, in order to be able to hear the interactions between the intel sources and my squad.
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gamespot.com review
The best way to cross any open space in Vegas 2 is to sprint, and that can now be accomplished with the push of a button, which is similar to what you’ve done in nearly every shooter that’s come out since Gears of War. But unlike the reckless and half-blind dash in that game, Vegas 2’s version is easier to control. It’s also more versatile because you can sprint sideways, as well as forward. However, when you see a grenade rattle on the ground in front of you, you’ll wish you could also sprint backward (you can’t); realism be damned. Sprinting is a small, minor addition to a great big game like this, but it has a major impact on Vegas 2’s pace and gameplay. It’s obviously a good thing to be able to run a little faster when you’re trying to close in on a flash-blind enemy, and it goes with the shotgun like peanut butter goes with jelly. Sprinting around a corner while pulling the trigger on a shotgun blast before the gun is even half on the screen and catching your enemy with a mouthful of buckshot is one of the sweetest kills the series has seen. Less obvious and less gory is the overall effect on the pace of the play. Sprinting provides a welcome shot of adrenaline, especially online.
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game-over.com review
On the topic of multiplayer, this is where the most disappointing aspect of Rainbow Six Vegas 2 lies: it only supports two-player co-op through the story mode. Don’t get me wrong, I think it’s great that the second player can drop in and out of the story at any moment, and that the story is presented in a seamless fashion without losing any key scenes of dialogue, something the original Vegas failed to do, but even the developers know you need more than two operatives to counter the terrorists because they still provide you with two additional AI squadmates. This in itself is a problem because only the host can order the AI squadmates around. It might have worked better if each player had an AI squadmate assigned to him to command but as it stands, the guest player has to have a lot of patience while the host micromanages the team. It’s just not an ideal situation.
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ign.com review
As I said previously, the biggest problem that most will have with Vegas 2 is that it doesnÂ’t differentiate itself enough from the first. It doesnÂ’t feel like an expansion pack exactly–itÂ’s more than that–but it doesnÂ’t feel like a full-fledged sequel either. For those who havenÂ’t taken a stroll down the streets of Sin City than you neednÂ’t look any further than Rainbow Six Vegas 2, but those looking for a sequel that surpasses the original in everyway imaginable will be disappointed.
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gamers.at review
No Synopsis Available
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videogamer.com review
This is just the beginning of the squad control options at your disposal though. A key command is the toggle for how your team-mates engage with enemies. When cleared to fire at will they’ll shoot at and take down any enemies they spot, but if told to hold-fire they’ll wait until shot at or until you give them the order to storm a room and take down the enemies. A neat tool to help in these room storming situations is enemy tagging, essentially picking out up to two enemies that your team-mates should target first. By sending them to another entry point you can set up an attack from two angles and clear a room in seconds.
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gamedaily.com review
Rainbow Six Vegas 2’s single player campaign lasts a few hours, and you can hop into the Terrorist Hunt mode for a few quick kills. However, the game’s long-term weight comes within its multiplayer. You can go up against several opponents through Xbox Live and the PlayStation Network, with up to 14 players per match. There are various modes to mess around with, with different tasks assigned to each one. If you’re up for straightforward Deathmatch or Team Deathmatch, they’re here as well. You can also work alongside up to three friends in Terrorist Hunt Co-Op, or go at it with one fellow gamer in Co-Op Story. The lack of four-player support in this mode mildly stings, but two still beats the odds on one.
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gameplayer.com.au review
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g4tv.com review
Rainbow 6 Vegas 2 brings back the solid tactical action that personifies the series. Instead of the flashing lights of bustling casinos, players look for the nefarious element in the dank corners of Las Vegas’ back streets. Even with An improved reward system in place and more customization as ever, Vegas 2 still feels as though it fell short of hitting the jackpot.
giantbomb.com/ review
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gaming-age.com review
Unfortunately though, the overall feeling you’re left with after putting the controller down is that you’ve played a slightly beefed up version of the first game. Outside of the addition of a sprint button and the offline experience gains, not much has changed in the single player modes. As far as multiplayer goes, everything feels completely polished, but the cutback on co-op from 4 players to 2 definitely hurts, and doesn’t make a lot of sense considering you can still 4-man Terrorist Hunt. The whole package feels like it should have contained a bit more, but since the foundation it’s based off of is so solid, you can’t really complain about the core gameplay. I’d only suggest picking it up for the multiplayer aspect, and if you don’t have any interest beyond the single player campaign then it marks itself as a rental at best.
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gameshark.com review
The only problem is that your computer-controlled team members don’t always respond in the most prudent or timely manner. Commands occasionally need to be given more than once before they’re executed, which can be problematic during a time-sensitive situation. Even worse, teammates regularly exhibit a lack of self-preservation, especially when moving to a location following an order. It isn’t uncommon to have your team move to cover only to watch them stand up next to it in the line of fire. These shortcomings shade an otherwise functional mechanic that works a majority of the time; in fact, you’d be hard-pressed to deal with many of the campaign’s scenarios without the aid of your team. It’s only because they work so efficiently through most of the game that when they don’t immediately respond to a command or act imprudently it sticks out.
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gamerevolution.com review
Respawn again, and this time through you kill the first terrorists and fling a grenade at the hidey-hole that you already know contains a hiding terrorist. Then something else happens and you die again. It is extremely rare to get past two checkpoints in a row without dying lots of times. But with each death, you learn something more about the terrorist positions and tactics until, the fifteenth time or so, you bust in like a superhuman mind-reading, terrorist insane-o-flex psychopath, able to know exactly where each terrorist is and when each new terrorist will enter the room. This was something of an encumbrance in the first game, and it is doubly fatiguing in the second.
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